tokaido Board game Tokaido 5th Anniversary Edition
Tokaido 5th Anniversary Edition $69.99
In Tokaido, each player is a traveler crossing the "East sea road", one of the most magnificent roads of Japan. While traveling, you will meet people, taste fine meals, collect beautiful items, discover great panoramas, and visit temples and wild places but at the end of the day, when everyone has arrived at the end of the road you'll have to be the most initiated traveler – which means that you'll have to be the one who discovered the most interesting and varied things. The potential action spaces in Tokaido are laid out on a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action. So, players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. The action spaces allow a variety of actions which will score in different, but roughly equal, ways. Some action spaces allow players to collect money, while others offer players a way to spend that money to acquire points. Other action spaces allow players to engage in various set collections which score points for assembling those sets. Some action spaces simply award players points for stopping on them, or give the player a randomly determined action from all of the other types. All of the actions in Tokaido are very simple, and combined with a unique graphic design, Tokaido offers players a peaceful zen mood in its play.
Mattel card game Uno
Uno $17.99
UNO, the classic card game of matching colours and numbers that is easy to pick up…impossible to put down, now comes with customisable Wild Cards for added excitement!Players take turns racing to get rid of all their cards by matching a card in their hand with the current card shown on top of the deck. Special Action cards deliver game-changing moments and help defeat opponents! Use the Swap Hands card to change hands with any other opponent and use the 3 customisable (and erasable) Wild Cards to write your own rules! You’ll find 19 cards of each colour (red, green, blue, and yellow), 8 Draw Two, Reverse and Skip cards in every colour, 4 Wild Cards, 4 Wild Draw Four cards, 1 Wild Swap Hands Card and 3 Wild Customisable cards. If you can’t make a match, you must draw from the central pile! Don’t forget to shout “UNO” when you only have one card remaining! The player to get rid of all the cards in their hand scores points for any cards their opponents are left holding. The first player to reach 500 points wins. Get Wild 4 UNO! includes 112 cards and instructions. Colours and decorations may vary.
Not specified Board game The Resistance Third Edition
The Resistance Third Edition $39.99
The Resistance is a party game of social deduction. It is designed for five to ten players, lasts about 30 minutes, and has no player elimination. The Resistance is inspired by Mafia/Werewolf, yet it is unique in its core mechanics, which increase the resources for informed decisions, intensify player interaction, and eliminate player elimination. Players are either Resistance Operatives or Imperial Spies. For three to five rounds, they must depend on each other to carry out missions against the Empire. At the same time, they must try to deduce the other players’ identities and gain their trust. Each round begins with discussion. When ready, the Leader entrusts sets of Plans to a certain number of players (possibly including himself/herself). Everyone votes on whether or not to approve the assignment. Once an assignment passes, the chosen players secretly decide to Support or Sabotage the mission. Based on the results, the mission succeeds (Resistance win) or fails (Empire win). When a team wins three missions, they have won the game.
Not specified Board game Terraforming Mars
Terraforming Mars $119.99
In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things.
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lets play games Board game Stratego Original
Stratego Original $39.99
The original 'capture the flag' game, launched in 1958. This classic strategy game is set in the war between Bluecoats - with Lieutenant Jacques Cavalier at the helm - against the Redcoats. Age: 8+ Game time: 45 minutes Players: 2 The original game of capturing the flag. Over and over again, Lieutenant Jacques Cavallier's troops try to capture the Redcoats flag. The Bluecoats' army has suffered heavy losses, but their troops are not giving up. Are you ready to lead the lieutenant and his men to victory? It won't be easy, as the Redcoats also have a brilliant strategist on their side to lead them into battle. A classic of strategy in battle. Before the battle begins, decide which secret formation you will use to lead your troops to victory and capture the enemy flag. The ranks of the pieces played will determine who wins each match and who must leave the battlefield.
lets play games card game Sabobatage: The Boba Card Game
Sabobatage: The Boba Card Game $44.99
Sabobatage is a strategic tabletop game inspired by boba, also known as bubble tea or pearl milk tea. Have you or a friend ever said, "I wish I had a boba shop and could drink boba all day?" Make those dreams come true with this card game that’s fun with your friends and perfect for the whole family. How it works: The deck consists of ingredient cards and action cards. Your aim is to be the first to build 5 complete drink sets! On each player's turn, an action may be taken using the action cards - these consist of helpful cards, attack cards, and protection cards. Players need to be as strategic as possible so that their ingredients don't get stolen or tossed away. Get ready to retaliate because revenge has never tasted so sweet!
lets play games Board game One Night Ultimate Werewolf
One Night Ultimate Werewolf $49.99
No moderator, no elimination, ten-minute games. One Night Ultimate Werewolf is a fast game for 3-10 players in which everyone gets a role: One of the dastardly Werewolves, the tricky Troublemaker, the helpful Seer, or one of a dozen different characters, each with a special ability. In the course of a single morning, your village will decide who is a werewolf...because all it takes is lynching one werewolf to win! Because One Night Ultimate Werewolf is so fast, fun, and engaging, you'll want to play it again and again, and no two games are ever the same.
Fantasy Flight Games card game Marvel Champions LCG The Card Game Core Set
Marvel Champions LCG The Card Game Core Set $119.99
"With great power, there must also come great responsibility."–Stan Lee, Amazing Fantasy #15 Iron Man and Black Panther team up to stop Rhino from rampaging through the streets of New York. Captain Marvel and Spider-Man battle Ultron as he threatens global annihilation. Do you have what it takes to join the ranks of these legendary heroes and become a champion? Jump into the Marvel Universe with Marvel Champions: The Card Game, a cooperative Living Card Game for one to four players! Marvel Champions: The Card Game invites players to embody iconic heroes from the Marvel Universe as they battle to stop infamous villains from enacting their devious schemes. Gameplay: Marvel Champions: The Card Game sees players taking on the roles of the iconic heroes of the Marvel universe as they try to stop infamous villains from enacting their devious schemes. With over 350 cards, 100 tokens, five hit-point trackers, and more, The Marvel Champions: The Card Game Core Set gives you everything you need to start your journey in the Marvel universe. Choose to play as Iron Man, Captain Marvel, Spider-Man, Black Panther, and She-Hulk! Combine your powers to take down the rampaging Rhino, the devious Klaw, or the utterly terrifying Ultron! The game brings the epic battles of the Marvel Universe to your tabletop. Each game sees the players selecting both their hero and a scenario consisting of a villain and a scheme. Each villain and scheme has multiple forms, shifting the momentum and rules of the fight as the villain continues to enact their plans and the heroes race to defeat them with a wide array of powers and tools. Let the scheme advance enough times, and the heroes will lose the game. However, if you can fight through the villains' various forms and thwart them with a combination of teamwork, skill, and luck, your team of heroes will emerge as champions! But it won’t be that easy, every villain has their own encounter deck full of minions and tactics.
Pandasaurus Games Board game Machi Koro 5th Anniversary
Machi Koro 5th Anniversary $54.99
The Smash hit Machi Koro is back in an all new, better than ever edition! All new 3d molded custom coins in 3 sizes and colors - no more punchboard money! Brand new 20mm chunky dice reworked rulebook for even simpler set up and play! New spot UV and gold foil on box set it apart from other games on the shelf!
lets play games Board game Loopin' Louie
Loopin' Louie $29.99
In Loopin' Louie, a battery-powered motor placed in the center of the table rotates a boom with a little plastic plane. Four radial arms lead out to the players' barns and the chickens they're trying to protect. Each barn has a little lever, which is used to knock the rotating plane away from your chickens and hopefully into someone else's. When only one player has chickens remaining, he or she wins the game. Very silly and very addictive
Good Games Publishing Board game Land vs Sea
Land vs Sea $44.99
Part puzzle, part game. Play as either Land or Sea (or the Cartographer in a 3 player game). Each player plays with 2 double-sided hex tiles containing a mix of land and sea shapes. They take turns placing a tile each to make a map together. Land places tiles trying to complete land areas, and Sea places tiles trying to complete sea areas. Completed areas score a point per tile; land areas for Land, sea areas for Sea. Some tiles score bonus points for whoever completes the area they are in. So players may decide to strategically complete rival’s areas to gain their bonus points. Other tiles allow players to play their second tile, or steal a player’s tile - but not their last one!Using 2 double-sided tiles (one side always revealed and the other always hidden until played) means there is partial information to plan around, and some surprises too. Players replenish back up to 2 tiles from a choice of 2 face-up tile stacks.The strategy of the game involves careful tile placement to score from as many land or sea areas as possible, while minimising your rivals’ opportunities to score from the tiles you play. Watch your rivals’ possible plays, and control tempo strategically with Play Again and Steal tiles. Look out for opportunities to score valuable bonus points in your and your rivals’ areas. Carefully select tiles as you replenish your hand to prepare for your next turn.The game ends once the last tile is placed. The player or team with the most points wins.The basic Land vs Sea game is simple enough for light / family gamers. After you have played the basic game, you can unlock more scoring options on the tiles to add surprising depth:1. Mountain & Coral scoring - score for cumulative chains of connected Mountain (Land) / Coral (Sea) sections.2. Caravan & Ship scoring - score for Caravans & Ships added to Trade Routes on the map, and score each Trade Route you have majority in (more Caravans scores the Trade Route for Land, more Ships for Sea) at the end of the game.3. Waypoints - bonus points you can place on the map to entice cooperation, or score for yourself.2, 3 & 4 player modes:You can play head to head with 2 players, or with 4 players in teams using the basic rules and any of the additional scoring options. 4 player games use Waypoints to prevent alpha players directly instructing their partner.The challenging 3 player mode uses all of the additional scoring options in a more asymmetric game. The Cartographer scores by connecting Mountain and Coral sections, and all players compete for bonus points and Trade Route scoring.
dire wolf Board game Dune Imperium
Dune Imperium $99.99
Dune: Imperium is a deck-building and worker-placement game set in the world of Dune.
Scorpion Masque Board game Decrypto 5th Anniversary Edition
Decrypto 5th Anniversary Edition $36.99
The #1 Party Game on BBG is celebrating its 5th birthday! Addictive as always, it now comes in an attractive black box with gold highlights. In addition to its new look, there are 440 new words to breathe new life into this classic and extend its replayability. Contents 110 brand new Keyword cards (440 new words) 1 Sand Timer 2 Screens 8 Tokens 48 Code cards 1 Rule book 50 Note Sheets
Z-Man Games General Citadels Revised Edition
Citadels Revised Edition $49.99
The Kingdom is in need of a new Master Builder, and you are among those vying for the prestigious post. Recruit local citizens and use their unique expertise to outwit your rivals. Only the most majestic metropolis will earn its creator the coveted title of Master Builder! This revised edition of Citadels retains the signature bluffing and intrigue of Bruno Faidutti’s celebrated classic, condensing all the published content into a travel-friendly version at an unbeatable price. A game of intrigue awaits!
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lets play games card game Cheating Moth
Cheating Moth $24.99
Cheating is forbidden? Not in this naughty game of cards – in fact, you'll probably have to cheat in order to win.In Cheating Moth you want to get rid of all the cards in your hand before anyone else. Each player starts the round with a hand of eight cards, with one player (the oldest) receiving the guard bug – which stays on the table throughout the game – and one card being turnd face-up to start a discard pile. The cards are numbered 1-5, with the majority of them having only numbers; some cards have special abilities that come into play when added to the discard pile or in a player's hand.On a turn, a player places one card from her hand onto the discard pile; that card must be numbered exactly one higher or lower than the card on top of the discard pile. (The numbers wrap, so a 1 can be played on a 5 and vice versa.) If a player can't play a card, she draws one from the deck and her turn ends.There's another way to rid yourself of cards, though: cheating! Throughout the round, you can make cards disappear by dropping them on the floor, hiding them up your sleeve and so on. You must keep your hand of cards above the table at all times, you can't vanish more than one card at once, and you can't rid yourself of your final card this way. The player with the guard bug – and only him! – can call out other players for cheating, and no one can cheat while the accusation is being resolved. If the accusation was false, the Guard must draw a card; otherwise the cheating player takes back the card she tried to lose, is given a card from the Guard's hand as additional punishment, and becomes the new Guard.Cheating is a necessity as the "Cheating Moth" cards can't be played onto the discard pile, but must be disappeared via cheating. (The Guard, however, can play these cards as the Guard is not allowed to cheat.)The action cards work as follows:Ant: After an ant is played, everyone but the active player must take a card from the draw pile.Cockroach: After a cockroach is played, everyone races to play an identically-numbered card on top of it. Only the fastest player gets to leave her card in place.Mosquito: After a mosquito is played, everyone but the active player must slap the pile of cards. Whoever is slowest receives a card from the hand of all other players.Spider: After playing this, give a non-Cheating Moth card from your hand to another player.When one player has no cards in hand, the round ends. All other players score 10 points for each Cheating Moth in hand, 5 points for each action card, and 1 point for each number card. After a number of rounds equal to the number of players, the game ends and the player with the lowest score wins.