
The Magic Labyrinth (Boardgame)
$69.99
The little magician apprentices have lost some magic objects inside of the master’s maze. Now they try to collect them before the Master notices anything. However, in the maze there are invisible walls and only one of the missing objects is revealed at a time. So they have to make their way through the maze by means of a good memory and lots of skill.
Each player moves their magician over the board while trying not to bump the labyrinth below. Each magician is joined with a magnetic ball so if you hit a wall the ball drops and you have to start all over again.
Players: 2-4Age: 6+Average Game Time: 25 minutes

Cuba Libre
$154.99
In December 1956, paroled rebel Fidel Castro returned to Cuba to launch his revolution with virtually no political base and—after a disastrous initial encounter with government forces—a total of just 12 men. Two years later, through masterful propaganda and factional maneuver, Castro, his brother Raúl, and iconic revolutionary Che Guevara had united disparate guerrillas and exploited Cubans’ deep opposition to their dictator Fulgencio Batista y Zaldívar. Castro’s takeover of the country became a model for Leftist insurgency.Castro’s InsurgencyFollowing up on GMT Games’ Andean Abyss about insurgency in modern Colombia, the next volume in the COIN Series, Cuba Libre, takes 1 to 4 players into the Cuban Revolution. Castro’s “26 July Movement” must expand from its bases in the Sierra Maestra mountains to fight its way to Havana. Meanwhile, anti-communist student groups, urban guerrillas, and expatriates try to de-stabilize the Batista regime from inside and out, while trying not to pave the way for a new dictatorship under Castro. Batista’s Government must maintain steam to counter the twin insurgency, while managing two benefactors: its fragile US Alliance and its corrupting Syndicate skim. And in the midst of the turmoil, Meyer Lansky and his Syndicate bosses will jockey to keep their Cuban gangster paradise alive.COIN Series, Volume IICuba Libre will be easy to learn for Andean Abyss players—both volumes share the same innovative GMT COIN Series system. Like Volume I, Cuba Libre is equally playable solitaire or by multiple players up to 4—and with a shorter time to completion than Andean Abyss. But Cuba Libre’s situation and strategic challenges will be new. A deck of 48 fresh events brings 1950s Cuba to life and includes …• The Twelve: The first wave’s escape to the Sierra Maestra—inspirational legend or harbinger of defeat?• El Che and Raúl: Brilliant in the field, or bungling hostage-takers?• Operation Fisherman: Can the rebels pull off a second invasion?• General Strike: Urban disruption or rebel embarrassment?• Radio Rebelde: Are the masses tuning in, or just the Army direction finders?• Pact of Caracas: Can the rebels unite?• Armored Cars: Mobile striking power, but in whose hands?• Rolando Masferrer: Brutal pro-government tactics—will they help or hurt?• Fat Butcher: Can the Mob’s enforcer protect its casinos?• Sinatra: Frankie’s Havana show a boom or bust, and who collects?… and much more.New twists match the COIN Series system to the situation in 1950s Cuba:• It’s the insurgents who build lasting capabilities, while the Government is limited to fleeting bursts of momentum.• The Syndicate’s bases are Casinos—expensive to build, but so important to Cuba no army will destroy them.• Syndicate special activities include calling in the “muscle” of Government troops and police to protect mob assets.• Stacks of Syndicate cash awaiting launder can fall in anyone’s hands—even the corrupt Government’s.• The Government has its own terror tactic—reprisals—and can skim a portion of Syndicate profits.• The eroding US Alliance with Batista overshadows all Government actions, not just through aid levels but also through the day-to-day ability of troops and police to operate.• Even if Batista flees, the struggle may not end—the counterrevolutionary government may even become stronger!Multiplayer, 2-Player, SolitaireCuba Libre provides up to 4 players with contrasting roles and overlapping victory conditions for rich diplomatic interaction. For 2- or 3-player games, players can represent alliances of factions, or the game system can control non-player factions . Or a single player as the Cuban Revolutionaries can attempt to topple Batista and seize power for themselves. The non-player sides will fight one another as well as the players, but too much power in the hands of any one of them will mean player defeat.More COIN Series Volumes to ComeAndean Abyss and now Cuba Libre present a game system on modern insurgency readily adaptable to other conflicts, particularly those featuring the interaction of many sides (thus the name COunterINsurgency Series). A rich and under-represented history of guerrilla warfare beckons, as modern insurgency offers virtually unlimited, under-gamed topics for the COIN Series. Volume III is A Distant Plain—Insurgency in Afghanistan. Volume IV is Fire in the Lake—Insurgency in Vietnam.

Robo Rally
$79.99
$109.99
If you thought that factory robots took the weekend off like you do (well, most of you), then you haven't seen a robo rally yet. When the supervisors are gone and the cameras have been angled to watch the ceiling, the robots take charge and participate in exciting and deadly race-battles.
Robo Rally is a competitive racing game full of robotic chaos! Program your robot to tag checkpoints, attach powerful upgrades, and turn this dreary old warehouse into a fabulous fast and frenzied fun factory!
The game includes six pre-painted robot miniatures and four double-sided factory game boards, with thirteen pre-made race courses and more than eighty different possible race courses. The rules feature options for short or long races, starter through advanced courses, and variants for play.

Dutch Blitz Green
$24.99
Dutch Blitz is a highly interactive, highly energetic, family-friendly card game that will test your skills, smarts and speed. It's the kind of game that makes your brain work really hard. But because you're having so much fun, you won't even notice. Perfect for parties and family game nights, Dutch Blitz has been a favorite of card players for decades. And it's more popular today than ever.

RuneQuest - Starter Set
$54.99
The RuneQuest Starter Set contains everything you need to play the world’s best roleplaying game of gods, cults, magic, family, and fantasy!In RuneQuest, everyone uses spells and anyone can be a warrior. The gods provide powers to their mortal worshipers, and can intercede on their behalf. Each RuneQuest adventurer is unique, defined by their Runes, culture, and cult—all chosen by the player.What's InsideThe RuneQuest Starter Set contains books, dice, maps, and enough content to keep a group engaged and entertained for several roleplaying sessions. The box also includes 12 pregenerated character folios, giving each player a wide range of playstyles and backgrounds to choose from.ScenariosThree scenarios designed for up to 5 players.
In A Rough Landing, fresh from the Battle of Dangerford, the adventurers run afoul of aggressive dark trolls, and must resolve a problem in a nearby farming community.
A Fire in the Darkness sees the adventurers asked to investigate a string of fires in Jonstown. Clues lead them to the under-city tunnels in search of the source of the blaze— is it possible that the prime suspects are not what they seem?
In The Rainbow Mounds the adventurers arrive at the mysterious cave complex to confront a group of Trolls menacing the nearby village. In the labyrinthine tunnels of The Rainbow Mounds, the adventurers discover an unimaginable new foe.

Wingspan (Board Game)
$109.99
Wingspan is a competitive, medium-weight, card-driven, engine-building board game from Stonemaier Games. You are bird enthusiastsâresearchers, bird watchers, ornithologists, and collectorsâseeking to discover and attract the best birds to your network of wildlife preserves. Each bird extends a chain of powerful combinations in one of your habitats (actions). These habitats focus on several key aspects of growth: Gain food tokens via custom dice in a birdfeeder dice tower Lay eggs using egg miniatures in a variety of colors Draw from hundreds of unique bird cards and play them The winner is the player with the most points after 4 rounds.

Funkoverse - Harry Potter 102 4pk Strategy Board Game
$64.99
In the Funkoverse Strategy Game, you combine your favorite characters and go head-to-head in exciting game scenarios.Four exclusive Funko Pop! figures found only in this game!Unique playable characters, including Albus Dumbledore, Severus Snape, Rubeus Hagrid, and Dolores Umbridge from the Wizarding World!Combine this with other Funkoverse Strategy Games for the ultimate wizarding duel of epic proportions!
Ages 10 and Up2-4 Players20-60 Minute Playtime

Good Omens – An Ineffable Game
$44.99
This version of Good Omens - An Ineffable Game features an EXCLUSIVE Agnus Nutter dice bag!
Welcome to Tadfield! The forces of prophecy, Heaven, and Hell have assembled to start Armageddon. The angels and demons are preparing for battle and only a ragtag group of valiant interlopers can stop it. That’s where you come in. In this game, you will find several different dice and card games themed around the confrontations that took place in the final chapter (for now) of the Good Omens story. Many of the games feature a mix of dice and cards. Why cards? Because cards feature in the series and in the ethos of Good Omens. This whole existence thing is like one big game to those who pull the strings…
Features:
Based on the hit Amazon original series and novel by Terry Pratchett & Neil Gaiman
7 Cooperative Battles! (War, Pollution, Famine, Death, Fight Heaven, Vanquish Hell, and Armageddon Prevention)
Each Battle features unique, easy to learn gameplay.
Playing Time: 15-30 min per Battle
Contains:
52 Playing Cards (13 cards in 4 suits)
12 Character Cards
4 Oversized Player Aid Cards
12 Dice (4 sets of 3)
6 Agnes Nutter Cards
Rulebook
At a Glance
Number of Players: 2-4
For Ages: 14+
Playing Time: 15-30 min per Battle

Bark Avenue
$74.99
Bark Avenue is a competitive route optimization pick up and deliver game centred around a day in the life of a dog walker in upper Manhattan. Players balance walking several dogs at once with competing needs - including walk length, preferred activities, bathroom breaks, and compatibility with your other dogs.You will be challenged with solving the puzzle of returning dogs on time and determining which dogs to walk next! In between walks, use public transportation to your advantage to position yourself for the best walks.As you progress in your dog walking career, your good ratings will unlock new abilities, such as walking more dogs simultaneously, going off leash at the dog park, and taking more end-of-turn actions, including pickups and activities like visiting pet shops. Be wary of returning dogs late, because you could lose out on most the pay!At 45 minutes - 1 hour, this Gateway+ game is targeted at all players and pulls in dog lovers, providing fun for new gamers and critical thinking and optimization problems for seasoned gamers.

Tokaido 5th Anniversary Edition
$69.99
In Tokaido, each player is a traveler crossing the "East sea road", one of the most magnificent roads of Japan. While traveling, you will meet people, taste fine meals, collect beautiful items, discover great panoramas, and visit temples and wild places but at the end of the day, when everyone has arrived at the end of the road you'll have to be the most initiated traveler – which means that you'll have to be the one who discovered the most interesting and varied things.
The potential action spaces in Tokaido are laid out on a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action. So, players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces.
The action spaces allow a variety of actions which will score in different, but roughly equal, ways. Some action spaces allow players to collect money, while others offer players a way to spend that money to acquire points. Other action spaces allow players to engage in various set collections which score points for assembling those sets. Some action spaces simply award players points for stopping on them, or give the player a randomly determined action from all of the other types.
All of the actions in Tokaido are very simple, and combined with a unique graphic design, Tokaido offers players a peaceful zen mood in its play.

The Resistance Third Edition
$39.99
The Resistance is a party game of social deduction. It is designed for five to ten players, lasts about 30 minutes, and has no player elimination. The Resistance is inspired by Mafia/Werewolf, yet it is unique in its core mechanics, which increase the resources for informed decisions, intensify player interaction, and eliminate player elimination. Players are either Resistance Operatives or Imperial Spies. For three to five rounds, they must depend on each other to carry out missions against the Empire. At the same time, they must try to deduce the other players’ identities and gain their trust. Each round begins with discussion. When ready, the Leader entrusts sets of Plans to a certain number of players (possibly including himself/herself). Everyone votes on whether or not to approve the assignment. Once an assignment passes, the chosen players secretly decide to Support or Sabotage the mission. Based on the results, the mission succeeds (Resistance win) or fails (Empire win). When a team wins three missions, they have won the game.

Machi Koro 5th Anniversary
$54.99
The Smash hit Machi Koro is back in an all new, better than ever edition! All new 3d molded custom coins in 3 sizes and colors - no more punchboard money! Brand new 20mm chunky dice reworked rulebook for even simpler set up and play! New spot UV and gold foil on box set it apart from other games on the shelf!

Loopin' Louie
$29.99
In Loopin' Louie, a battery-powered motor placed in the center of the table rotates a boom with a little plastic plane. Four radial arms lead out to the players' barns and the chickens they're trying to protect. Each barn has a little lever, which is used to knock the rotating plane away from your chickens and hopefully into someone else's. When only one player has chickens remaining, he or she wins the game. Very silly and very addictive

Land vs Sea
$44.99
Part puzzle, part game. Play as either Land or Sea (or the Cartographer in a 3 player game). Each player plays with 2 double-sided hex tiles containing a mix of land and sea shapes. They take turns placing a tile each to make a map together. Land places tiles trying to complete land areas, and Sea places tiles trying to complete sea areas. Completed areas score a point per tile; land areas for Land, sea areas for Sea. Some tiles score bonus points for whoever completes the area they are in. So players may decide to strategically complete rival’s areas to gain their bonus points. Other tiles allow players to play their second tile, or steal a player’s tile - but not their last one!Using 2 double-sided tiles (one side always revealed and the other always hidden until played) means there is partial information to plan around, and some surprises too. Players replenish back up to 2 tiles from a choice of 2 face-up tile stacks.The strategy of the game involves careful tile placement to score from as many land or sea areas as possible, while minimising your rivals’ opportunities to score from the tiles you play. Watch your rivals’ possible plays, and control tempo strategically with Play Again and Steal tiles. Look out for opportunities to score valuable bonus points in your and your rivals’ areas. Carefully select tiles as you replenish your hand to prepare for your next turn.The game ends once the last tile is placed. The player or team with the most points wins.The basic Land vs Sea game is simple enough for light / family gamers. After you have played the basic game, you can unlock more scoring options on the tiles to add surprising depth:1. Mountain & Coral scoring - score for cumulative chains of connected Mountain (Land) / Coral (Sea) sections.2. Caravan & Ship scoring - score for Caravans & Ships added to Trade Routes on the map, and score each Trade Route you have majority in (more Caravans scores the Trade Route for Land, more Ships for Sea) at the end of the game.3. Waypoints - bonus points you can place on the map to entice cooperation, or score for yourself.2, 3 & 4 player modes:You can play head to head with 2 players, or with 4 players in teams using the basic rules and any of the additional scoring options. 4 player games use Waypoints to prevent alpha players directly instructing their partner.The challenging 3 player mode uses all of the additional scoring options in a more asymmetric game. The Cartographer scores by connecting Mountain and Coral sections, and all players compete for bonus points and Trade Route scoring.

Codenames
$39.99
Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their CODENAMES. In Codenames, two teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin. Codenames: Win or lose, it's fun to figure out the clues.